The Software, or any derivatives thereof, may not be resold, rented, leased, distributed (electronically or otherwise), or offered on any other for-charge basis for any purpose.Īll works created by the licensee with the use of the Software, including any third-party marks, trademarks, or copyrights associated with the works created, will be owned by licensee, and no assumption of ownership is made by Marmoset LLC, or Marmoset LLC’s owners, employees, agents or assignees.
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Marmoset LLC retains all right, title and interest in the Software and its associated documentation and library assets including all intellectual property rights embodied therein and derivatives thereof. make sure click Save Mat - on the right hand menu.By downloading, installing, and using Marmoset Toolbag (the “Software”) you are held to the terms and restrictions of this license. If you work on the material like adding specularity, Use Alpha Testing (for alphas) so on. Then select a chunk, click that material and hit Apply Selected material. On the left hand side Diffuse - your color map, Normal/Height - your normal map, so on. The name of that new material is shown Under Material tab. To be able to assign material to your mesh - Right hand Menu somewhere down there is a button - NEW Mat - click it, give it a name and save in your hard drive - on directory that is convenient, or same as your project. Also you assign different material on it. Possible to hide/unhide it.įile -if you click Auto Reload Option, everytime you change the texture, or save on the mesh (in external program) it automatically updates it in MT. THOUGH - you can open a separate Reference mesh! * You can import a separate mesh after, so all the meshes have to be combined (in your 3d program) into ONE. OBJ mesh, in Maya click export settings and check the Groups ON, this way when its imported in MT under MAT menu you will see a right hand side menu - Chunks/Materials, so you can assign different materials on those separate chunks. Its very confusing in the beginning, so here what you should do:įile - Open mesh - imports the mesh to preview. If you hold CTRL + Left click - rotates the model.
license is gone, but the good part is - you can write them to give you a new code ) ).Ĭamera movement, same as in Maya - ALT + Left Click rotates, ALT + Mid click Pans, ALT + Right Click - Zooms. (Get the Toolbag here: Marmoset Toolbag - notice that for personal use this thing cost like - one time fee of about $50 USD, but keep in mind that its per 1 machine only. If you change your system configuration, like changing your hard drive - ta-dah.
TRANSPARECY slot - DOESN'T work - so the alpha must be in the channel of Diffuse (albedo) Spec - (if you don't have that map you can lower the values) Gloss - (if you don't have that map you can lower the values)
TIP* from Substance Pinter to Marmoset - you have to invert Y channel in normal map If you want to delete a MATERIAL - select it and with delete button OR in scene choose the object - drag and drop To assign material - on viewport drag and drop material (from the materials slot on the Right hand Top side)